With this tutorial we are going to conclude the series about audio analysis using FMOD library and Unreal Engine 4. This time we are going to explain how to make a simple beat tracker in real-time. This algorithm will not be an universal solution for all the songs but is an aceptable approximation taking into account the process time limitations.
Part 1: Setting up project paths
Part 2: Using the library
Part 3: Frequency spectrum
Part 4: UE4 spectrum visualizer
Part 5: Beat tracking algorithm
Part 6: UE4 beat visualizer