With this tutorial we are going to create an hologram projector using the Niagara particle system of Unreal Engine 4. An easy way to make a dynamic mesh render using particles.
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43 posts tagged ue4 (page 2/8).
Rhythm game using AudioAnalyzer (Part 3)
This is the last part of this tutorial series that explains how to create a simple rhythm game. Here we can see the implementation details of the game actor and their components.
Design and main Level
User interface widgets
Game Actor
Rhythm game using AudioAnalyzer (Part 2)
We have started our project and set up the default level creating our AudioAnalyzerManager variables to play a track the song. Now we can continue with the User Interface widgets, to display some relevant information like the song title, the current score and some interaction options.
Design and main Level
User interface widgets
Game Actor
Rhythm game using AudioAnalyzer
With this new tutorial series we are going to make a simple rhythm game using our AudioAnalyzer plugin for Unreal Engine 4. We are going to try to speak from both a theoretical and a practical point of view, resolving the problems that arise with this type of games
Design and main Level
User Interface widgets
Game Actor
Remote iOS build on UE4 (Part 3)
We are going to create a tool to test our mobileprovision file before setup our environment, a very simple program to check that the file can be read properly and display some of their entries
Creating mobile provision files
Remote iOS project set-up
Mobileprovision tester
MacOS dynamic library linking
This is only a guide to fix some problems related with the dynamic library linking that we can found in MacOS platform and some issues that can show up using Unreal Engine 4 with this platform too.
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