With this tutorial we are going to add a tool to our previous drawing canvas to print decals. It’s a good example to explain how to load images and extract their pixel information using C++ code.
Part 1: Drawing canvas
Part 2: Adding decals
18 posts tagged C++ (page 3/3).
With this tutorial we are going to add a tool to our previous drawing canvas to print decals. It’s a good example to explain how to load images and extract their pixel information using C++ code.
Part 1: Drawing canvas
Part 2: Adding decals
We have seen how to modify dynamically and apply effects on textures in previous tutorials, but sometimes we need to create this texture dynamically too. One nice example of this is a drawing canvas.
Part 1: Drawing canvas
Part 2: Adding decals
This is the last tutorial of the online leaderboard series. The previous C++ class will be integrated in a blueprint project, with a example to explain how to use the leaderboardManager calls.
Part 1: Server files
Part 2: Client files
Part 3: UE4 game integration
Now that we have the server side ready to go we need to implement the code for the client side. This part needs to manage the results of the http request as well as make the calls to the game controller with this data.
Part 1: Server files
Part 2: Client files
Part 3: UE4 game integration
With the version 4.17 of UE4 we can use 3 types of containers with blueprints: TArray, TSet and TMap. Each of them correspond to c++ vector, set and map respectively.
In this tutorial we will explain how to add other c++ containers for using it with blueprints.
Continue reading ►With this tutorial we will try to explain how to start to use CustomEditor with Lists
A CustomEditor allow us to change the representation of our classes into the Unity Inspector. It makes easier to interact with the script classes associated to Gameobjects, prefabs, etc…
Continue reading ►