High Level Shading Language (HLSL) is a programming language that can be used to program modern graphics cards, supports the shader construction with C-like syntax, types, expressions, statements, and functions. UE4 material editor is a good tool to create shaders but sometimes it becomes a bit “tangled”.
Continue reading ►blueprint
There are 27 posts tagged blueprint (this is page 6 of 7).
How to make an online leaderboard (Part 3)
This is the last tutorial of the online leaderboard series. The previous C++ class will be integrated in a blueprint project, with a example to explain how to use the leaderboardManager calls.
Part 1: Server files
Part 2: Client files
Part 3: UE4 game integration
Parallax scrolling using UE4 materials
With this tutorial we are going to create a 2D parallax scrolling background using Unreal engine 4 materials.
Continue reading ►How to add C++ containers to our blueprints
With the version 4.17 of UE4 we can use 3 types of containers with blueprints: TArray, TSet and TMap. Each of them correspond to c++ vector, set and map respectively.
In this tutorial we will explain how to add other c++ containers for using it with blueprints.
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