This is the last part of this tutorial series that explains how to create a simple rhythm game. Here we can see the implementation details of the game actor and their components.
Design and main Level
User interface widgets
Game Actor
27 posts tagged blueprint (page 2/5).
This is the last part of this tutorial series that explains how to create a simple rhythm game. Here we can see the implementation details of the game actor and their components.
Design and main Level
User interface widgets
Game Actor
We have started our project and set up the default level creating our AudioAnalyzerManager variables to play a track the song. Now we can continue with the User Interface widgets, to display some relevant information like the song title, the current score and some interaction options.
Design and main Level
User interface widgets
Game Actor
With this new tutorial series we are going to make a simple rhythm game using our AudioAnalyzer plugin for Unreal Engine 4. We are going to try to speak from both a theoretical and a practical point of view, resolving the problems that arise with this type of games
Design and main Level
User Interface widgets
Game Actor
We have received several requests for the outline effect tutorials so we have decided to open a new tutorial talking about two of this requests: Opaque zones and distance effect.
Part 1: Outline effect
Part 2: Occlusion, colors and glow
Part 3: Opaque zones
Part 4: Depth limit
We have received several requests for the outline effect tutorials and we have decided to open a new tutorial talking about two of this requests: Opaque zones and distance effect.
Part 1: Outline effect
Part 2: Occlusion, colors and glow
Part 3: Opaque zones
Part 4: Depth limit
With this tutorial we are going to learn how to apply Post process Effects to the scene. We are going to adapt one of the materials used in a previous tutorial Transition effects using materials to be able to use it with a post process volume and view the effect in all the scene.
Continue reading ►