A short tutorial explaining how to extract the frequency spectrum of a sound for our rhythm/music games using UE4 and the library FMOD. In a previous tutorial we have seen how to configure UE4 for using FMOD library now we can make some experiments using this library. We are going to make a visualizer for the frequency spectrum and a beat detector too.
Part 1: Setting up project paths
Part 2: Using the library
Part 3: Frequency spectrum
Part 4: UE4 spectrum visualizer
Part 5: Beat tracking algorithm
Part 6: UE4 beat visualizer