In this short tutorial we are going to add a volume dialog to set the volume of the music and the SFX effects independently
Continue reading ►Outline effect (Part 2)
With this tutorial we are going to add more effects and the treatment of the occluded parts of the object that has the outline effect of the previous tutorial.
Part 1: Outline effect
Part 2: Occlusion, colors and glow
Part 3: Opaque zones
Part 4: Depth limit
Outline effect (Part 1)
With this tutorial we are going to make an outline effect around objects. This effect has been used in multiple games to show that we can interact with the object or can be collected.
Part 1: Outline effect
Part 2: Occlusion, colors and glow
Part 3: Opaque zones
Part 4: Depth limit
How to use HLSL and UE4. Introduction
High Level Shading Language (HLSL) is a programming language that can be used to program modern graphics cards, supports the shader construction with C-like syntax, types, expressions, statements, and functions. UE4 material editor is a good tool to create shaders but sometimes it becomes a bit “tangled”.
Continue reading ►