Class ProceduralWorld¶
Defined in File ProceduralWorld.cs
Class Documentation¶
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class
ProceduralWorld
: public MonoBehaviour¶ World generator for sample2.
Public Members
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Transform
player
The player object
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GameObject [] prefabs
Tile prefabs
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int
initialrange
= 1¶ Size of tile ring generation zone
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Vector3
poolObjectPosition
¶ The pool object position (away from the camera)
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Material
groundMaterial
¶ Ground Material
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Material
connectionMaterial
¶ Connection material
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Material
centerMaterial
¶ Connection material
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Transform