Class AudioAnalyzerLoopback
Defined in File AudioAnalyzerLoopback.h
Nested Relationships
Nested Types
Inheritance Relationships
Base Type
public AudioAnalyzerSource
(Class AudioAnalyzerSource)
Class Documentation
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class AudioAnalyzerLoopback : public AudioAnalyzerSource
Audio Analyzer Loopback Source.
This class will be used to capture the audio in real time from a microphone, can playback the captured audio too
Public Functions
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AudioAnalyzerLoopback()
Constructor
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~AudioAnalyzerLoopback()
Destructor This will unload the audio too
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AudioAnalyzerLoopback(AudioAnalyzerLoopback const &x) = delete
Disable copy constructor
- Parameters:
x – —
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void operator=(AudioAnalyzerLoopback const &x) = delete
Disable copy assignment
- Parameters:
x – —
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bool initializeAudio(uint16 numChannels, uint32 sampleRate, int bitDepth, uint8 audioFormat, float audioBufferSeconds, uint32 periodSizeInFrames, uint32 periodSizeInMilliseconds, uint32 periods)
Initializes the capturer audio info and opens the audio capture (and player) device
- Parameters:
numChannels – Number of channels
sampleRate – Number of samples per second for the capture (and playback)
bitDepth – Bits per sample
audioFormat – unsigned, signed, float indicator
audioBufferSeconds – Audio buffer size in seconds
periodSizeInFrames – Device audio buffer size in frames (power of 2), 0 to use default value
periodSizeInMilliseconds – Device audio buffer size in milliseconds, 0 to use default value
periods – Device audio buffer size multiplier
- Returns:
The audio initilization result
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void unloadAudio()
Closes the audio capturer (and player) device
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void start(bool captureDataBroadcast)
Starts the audio capturer (and player playback)
- Parameters:
captureDataBroadcast – Broadcast the captured data buffer
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void stop()
Stops the audio capturer (and player playback)
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bool isCapturing() const
Returns if the device is currently capturing audio
- Returns:
Device is playing
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virtual float getPlaybackProgress(float &bufferPosTime)
Returns the total capture duration and buffer postion time
- Parameters:
bufferPosTime – [out] Current buffer position (seconds)
- Returns:
float Duration in seconds
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float getPlaybackProgress()
Returns the total capture duration
- Returns:
float Duration in seconds
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void setDefaultAudioDevice(const FString &capturerDeviceName)
Set default source audio device
- Parameters:
capturerDeviceName – Audio device name
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void getDefaultAudioDevice(FString &capturerDeviceName)
Get default source audio device
- Parameters:
capturerDeviceName – [out] Audio device name
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const AudioAnalyzerDeviceInfo &getAudioDeviceInfo() const
Returns the audio device info
- Returns:
Audio device info structure
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inline virtual bool hasOnlyHeader() const
Returns if only has been loaded the header data
- Returns:
Has onkly header data
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inline virtual bool needsBufferOffset() const
Returns if the buffer needs to be offset
- Returns:
Needs buffer offset
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void registerOnCapturedData(std::function<void(TArray<uint8>)> callback)
Registers the called function when the audio capture device has data
- Parameters:
callback – Function callback
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AudioAnalyzerLoopback()