Loading textures in Unreal Engine 5 has no remarkable changes from their previous engine version. This has advantages but also disadvantages. We can upgrade our project from UE4 and start working with textures in UE5 using the same options than in the previous engine version, but also we can find the same unresolved issues.
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Level transition (Part 3)
In this part we are going to use an alternative method, instead of use a clone of our character we can use a second camera attached to the character. It has advantages and disadvantages, let us see both with more detail.
Split screen transition
Cylinder transition
Character mask
Level Transition (Part 2)
Now that we have the scene ready we can continue doing more changes to obtain different transitions. Using Post Process Volume and a simple mask we can do a 3D transition between the rooms.
Split screen transition
Cylinder transition
Character mask
Level Transition (Part 1)
In this tutorial series we are going to explain some ways to do transitions in a 3D world. In a previous tutorial we have seen how to make 2D screen transitions, like in a Pokemon game, now we are going to apply that to 3D environments.
Split screen transition
Cylinder transition
Character mask