High Level Shading Language (HLSL) is a programming language that can be used to program modern graphics cards, supports the shader construction with C-like syntax, types, expressions, statements, and functions. UE4 material editor is a good tool to create shaders but sometimes it becomes a bit “tangled”.
Continue reading ►How to make an online leaderboard (Part 3)
This is the last tutorial of the online leaderboard series. The previous C++ class will be integrated in a blueprint project, with a example to explain how to use the leaderboardManager calls.
Part 1: Server files
Part 2: Client files
Part 3: UE4 game integration
How to make an online leaderboard (Part 2)
Now that we have the server side ready to go we need to implement the code for the client side. This part needs to manage the results of the http request as well as make the calls to the game controller with this data.
Part 1: Server files
Part 2: Client files
Part 3: UE4 game integration
How to make an online leaderboard (Part 1)
A leaderboard is a must have in any actual online game, with this tutorial we will learn how to create and setup a leaderboard system, in the first two parts we talk about the server and client parts, in a engine-independent way, and the last one is focused on how to integrate it in Unreal engine 4.
Part 1: Server files
Part 2: Client files
Part 3: UE4 game integration