audioanalyzerstore

AudioAnalyzer From 4.23 to 4.24

With the release of the 4.24 version a new module has been included with the same name of our plugin so we have been forced to change the name of the plugin to avoid the conflict with that module

AudioAnalyzer has been renamed to ParallelcubeAudioAnalyzer

Fixing previous projects

If we try to open a project that uses the plugin in a previous version now appear this dialog to indicate that the plugin AudioAnalyzer is missing as now its name is ParallelcubeAudioAnalyzer

missing_dialog

To fix the plugin reference in the project we need to open the .uproject file of the project with a text editor…

uproject

…and change AudioAnalyzer plugin entry by ParallelcubeAudioAnalyzer

project_uproject

If we open the project we find a lot of broken references like that

broken_refs

To fix that references we need to close the project and open the file Config/DefaultEngine.ini of our project with a text editor

We need to add the references redirects so we need to search for the [CoreRedirects] section and add the following lines (If you don’t have this section you can add it at the end of the file):

[CoreRedirects]
+PackageRedirects=(OldName="AudioAnalyzer",NewName="/ParallelcubeAudioAnalyzer/",MatchSubstring=true)
+ClassRedirects=(OldName="/Script/AudioAnalyzer.AudioAnalyzerManager",NewName="/Script/ParallelcubeAudioAnalyzer.AudioAnalyzerManager")
+ClassRedirects=(OldName="/Script/AudioAnalyzer.ChannelFResult",NewName="/Script/ParallelcubeAudioAnalyzer.ChannelFResult")
+ClassRedirects=(OldName="/Script/AudioAnalyzer.ChannelBResult",NewName="/Script/ParallelcubeAudioAnalyzer.ChannelBResult")
+ClassRedirects=(OldName="/Script/AudioAnalyzer.ChannelIResult",NewName="/Script/ParallelcubeAudioAnalyzer.ChannelIResult")
+EnumRedirects=(OldName="/Script/AudioAnalyzer.ESpectrumType",NewName="/Script/ParallelcubeAudioAnalyzer.ESpectrumType")
+EnumRedirects=(OldName="/Script/AudioAnalyzer.EChannelSelectionMode",NewName="/Script/ParallelcubeAudioAnalyzer.EChannelSelectionMode")

If we open the project now we could still see some load errors. To fix that we need to re-save those files that use the plugin classes.

To find which class has the error we can use the tooltip over the error line.

tooltip_error

Open the blueprint and click Save > Compile > Save

When we have re-saved all the affected blueprints we can reopen the project to check if all broken references have been fixed.

The Message log can be clean but you need to check the Output log. You can still find load errors like that:

outputlog

To fix that you need to open the blueprint associated to the error and make a
Save > Compile >Save sequence

When the project has no more reference errors in the log we can safely remove the lines of the [CoreRedirects] section of DefaultEngine.ini related to our plugin

Support this blog!

For the past year I've been dedicating more of my time to the creation of tutorials, mainly about game development. If you think these posts have either helped or inspired you, please consider supporting this blog. Thank you so much for your contribution!